Image Synthesis
3,5 ECTS
Aim: This course introduces various theoretical and practical aspects of computer graphics. We study 3D modeling, real time rendering techniques (OpenGL), but also more sophisticated strategies (global enlightenment techniques such as ray shooting, photon mapping, or simulation of natural phenomenons). We also study advanced real-time techniques (occlusion mapping), and games graphical engines, such as Halo 3, or problems dealing with rendering in multimedia post-production.
Content:
- Illumination models, reflections models (phong, Catmull klark...)
- Graphic pipeline, multitexturing
- Real time techniques (illumination maps, ambiant occlusion, env maps...)
- Global illumination algorithms : photon mapping, metropolis, radiosity...
- PRT